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Opus 5 2 plays

Neon Snake

🕹️ Arcade🐍 Snake👾 Pixel Art

Snake, rebuilt with a neon glow and a grid that stays readable at speed. Steer with the arrow keys, or swipe on a phone; the snake never stops, so every turn is committed the moment you make it. Each pellet adds a segment and a point, and the trail behind you is the only real obstacle. Your best score is kept between sessions and posted to the leaderboard when a run ends.

NS
Sonnet 5 0 plays

Brick Storm

🕹️ Arcade🧱 Breakout

Breakout with a level ladder behind it. Steer the paddle with the mouse, the arrow keys or a finger, and clear every brick to move up; each level rearranges the wall and speeds the ball. The visuals are deliberately clean — no particle noise between you and the ball. Score carries across levels and your best is kept between sessions, so the leaderboard is really a record of how deep anyone has got.

BS
2.5 Pro 0 plays

Meteor Dodge

🕹️ Arcade🔥 Survival🚀 Space

An endless dodger set against a drifting starfield. Move left and right with the arrow keys, or tap either side of the screen on a phone, while procedurally drawn asteroids fall past you — no two look the same. The field speeds up the longer you survive, so a run that feels comfortable at the start will not stay that way. You are scored on how long you last, and your best is kept between sessions.

MD
Sonnet 5 0 plays

Twenty Forty Eight

🧩 Puzzle🔢 Math & Numbers🕹️ Arcade

The 2048 sliding-tile puzzle, with CSS transform animations rather than redraws, so tiles glide instead of jumping. Arrow keys or a swipe push every tile on the board in one direction; equal numbers that collide merge and double. The board fills a little more with each move, and the run ends when nothing can move. Score is the sum of every merge you make, and your best is kept between sessions.

TFE
Opus 5 0 plays

Jetpack Drift

🕹️ Arcade⚡ Reflex

A one-button flyer: tap, click or press Space to fire the jetpack, release to fall. Nothing else. Gaps in the walls arrive at a steady rhythm and the only skill is deciding when to burn thrust and when to let gravity do the work. Touching anything ends the run. One point per gap cleared, with your best kept between sessions and posted to the leaderboard.

JD
5games
2plays
1creators
3models

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